![]() Limit Break number three is little more than four very large area-attack markers on the team. You’ll have a vulnerability on you that could cause a second hit to be fatal. It’s the ranged one, so have the party split in two to soak two railgun-type attacks.Īvoid attempting to join the other team if you’re struck first. Limit Break TwoĪfter a quick charge, the second limit break then goes out. The three targeted will want to aim it far from each other to avoid certain death from an overlap. Phase 2.5 - To the Limit Limit Break OneĮlidibus’ use of To the Limit fills a bar of his limit gauge, which he then uses to deliver a conal strike to three players. Our tank used Hallowed Ground to ignore it, but healers should shield the target just in case. The Bitter End, tank buster, comes out shortly after. The random target with a spread marker should take one far corner, leaving those with the stack to soak the hit in another. ![]() Top up before another Elddragon Dive finishes off those who make a mistake.Īfter this, not only will Bamahut come back down following Summon Wyrm, but two growing void markers will essentially split the arena in two. Imbued Coruscant will go out right as these first summon effects resolve, so pay attention to the element Elidibus imbued with beforehand. More come later, and they might be random in the Extreme mode of this fight, but for now, you’ll always see the same summons at the same point in the fight. The mechanics these summons trigger depend on their class. Now it’s back to imbuing with elements before summoning in a couple more warriors beside him namely a Black and White Mage duo who call in falling meteors for players to soak. Have a tank use theirs, and you should just about survive his. The baddie absorbs a bunch of Warriors of Lights summoning, gaining access to limit breaks. Thanks to Azem, you’ll spawn back into the arena, the ghostly ancient basically flipping Elidibus off as it leaves. You can’t resurrect a warrior of darkness lost to the void.Ĭontroller users can make this easy by just rolling their thumbs along the face buttons and D-pad. The reason for this clarification is that if even one person lets their meter dry up, it’s game over for the team, and you’ll be sent back to the beginning of the fight. You’re hammering those keys to keep it up, so don’t go thinking you’ve done a good job if it empties. Once you’re all tethered in the void, you just want to spam buttons for 15 seconds to keep your individual meters from depleting. This active time maneuver “Will of Defiance” messes some teams up. He’ll then imbue with another element and repeat phase 1 until he reaches 50% HP. Healers will want to top those hit before Elddragon Dive damages the team. Bahamut dashes will cover the supposed safe zones before the trace is complete, though, so you’ll want to step back into the traced zone after it explodes to avoid the charge. Step out of the inside of the traced area before the sword completes its run. The phantom weapon draws a path within the arena. For example: If imbued with Blizzard, you’ll want to keep moving within the safe area of Imbued Coruscant to avoid freezing as the cast resolves. He’ll then imbue his weapon with one of the two elements, causing any imbued-prefix spells (exclusively Coruscant in Normal mode) thereafter to gain the effect of the declared element. Absolute Fire - Stop all actions until the debuff wears off to avoid burning over time.Absolute Blizzard - move to avoid being frozen and damaged over time.Whether you should move during this or not depend on whether it’s Blizzard or Fire. The markers count down from three, at which point the corresponding effect goes out. These are denoted by red or blue markers above every player’s head, respectively. Then comes the main repeating mechanic: Absolute Fire and Absolute Blizzard. Hug the boss to dodge the first Coruscant Saber, then get clear of him to avoid the second. Solemn Confiteor will then drop four red circles on four random party members. Healers will want to ready a few party-wide cooldowns to prep. Without batting an eye, the Warrior of Light reduces everyone’s HP to one with Terror Unleashed. How to fight the spectral spooks of FFXIV’s Heroes’ Gauntlet dungeon.Ruin Yoko Taro’s day by mastering The Puppets’ Bunker with this FFXIV raid guide.Final Fantasy XIV patch 5.3 quest locations guide: How to get started. ![]() Clinging onto whatever mission fogs his mind, he takes on the form of the first Warrior of Light to finally vanquish you, the Warrior of Darkness. The last of the unsundered, Elidibus has made countless sacrifices over the years that have left him blind to the job he set out to do.
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